วันพุธที่ 5 พฤศจิกายน พ.ศ. 2551

What is the Knowledge Base?

What is the Knowledge Base?

These standards have been developed within the context of several years of effort by AECT to define the field of educational technology and to specify the knowledge base for the field. The general curriculum overview is based on Instructional Technology: The Definition and Domains of the Field (Seels & Richey, 1994) and The Knowledge Base of Instructional Technology: A Critical Examination (Richey, Caffarella, Ely, Molenda, Seels, & Simonson, 1993). The Instructional Technology document provides a definition of the field and describes the domains and subdomains of the field. The Knowledge Base document provides an in-depth examination of the knowledge base for each domain.

The current standards are significantly changed from earlier versions that were based upon roles and functions of instructional technology professionals. The new standards are grounded in the research and theory of the field as described in the knowledge base of the field.

The definition of instructional technology prepared by the AECT Definitions and Terminology Committee is as follows:

Instructional Technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning. ... The words Instructional Technology in the definition mean a discipline devoted to techniques or ways to make learning more efficient based on theory but theory in its broadest sense, not just scientific theory. ... Theory consists of concepts, constructs, principles, and propositions that serve as the body of knowledge. Practice is the application of that knowledge to solve problems. Practice can also contribute to the knowledge base through information gained from experience. ... Of design, development, utilization, management, and evaluation ... refer to both areas of the knowledge base and to functions performed by professionals in the field. ... Processes are a series of operations or activities directed towards a particular result. ... Resources are sources of support for learning, including support systems and instructional materials and environments. ... The purpose of instructional technology is to affect and effect learning (Seels & Richey, 1994, pp. 1-9).

This definition is clearly grounded in the knowledge base of the field of instructional technology.

These standards for the NCATE program review documentation are likewise grounded in the knowledge base of the field. The knowledge base for the field is divided into five interrelated domains: design, development, utilization, management, and evaluation as shown in Figure 1 (Seels & Richey, 1994, p. 21). Within each domain there are subdomains that serve to describe each domain. For example, evaluation is divided into problem analysis, criterion-referenced measurement, formative evaluation, and summative evaluation.


The relationship among the domains shown in Figure 1 is not linear, but synergistic. Although research may focus on one specific domain or subdomain, practice, in reality, combines functions in all or several domains.

For example, a practitioner working in the development domain uses theory from the design domain, such as instructional systems design theory and message design theory. A practitioner working in the design domain uses theory about media characteristics from the development and utilization domains and theory about problem analysis and measurement from the evaluation domain. (Seels & Richey, 1994, p. 25)Each domain also contributes to the other domains as well as to the research and theory shared by the domains.

An example of shared theory is theory about feedback which is used in some way by each of the domains. Feedback can be included in both an instructional strategy and message design. Feedback loops are used in management systems, and evaluation provides feedback. (Seels & Richey, 1994, pp. 25-26)

The Definition and Terminology Committee has provided descriptions for each of the domains:

Design refers to the process of specifying conditions for learning. ... Development refers to the process of translating the design specifications into physical form. ... Utilization refers to the use of processes and resources for learning. ... Management refers to processes for controlling instructional technology. ... Evaluation is the process for determining the adequacy of instruction. (Seels & Richey, 1994, pp. 24-43)

The Committee has also provided a description for each of the subdomains of the knowledge base.

The content for the knowledge base of each domain is provided in a series of papers entitled The Knowledge Base of Instructional Technology: A Critical Examination (Richey, Caffarella, Ely, Molenda, Seels, & Simonson, 1993). The key elements of the knowledge base of each domain are described in detail in these papers. Although researchers may concentrate their efforts in only one domain, most ECIT practitioners will be employed in roles that draw upon multiple domains.

Ref : http://www.aect.org/standards/history.html

What is the History of the Field?

Today, the field is fascinated with the instructional possibilities presented by the computer as a medium of communication and as a tool for integrating a variety of media into a single piece of instruction. Video has replaced the educational film, and television can be two-way and interactive.

At the turn of this century a number of technological inventions and developments were made that provided new, and in some cases, more efficient means of communication. In the 1920s, the motion picture passed through the stage of being a mere curiosity to a serious medium of expression, paralleling live theater. Its usefulness and influence on learning was explored. This educational research continued into the 1930s, when new instructional projects such as teaching by radio were implemented. Within 20 years both film and radio became pervasive communication systems, providing both entertainment and information to the average citizen.

The advent of World War II created many demands for a new skilled workforce. Media took a prominent place in educational and training systems attempting to fill such needs, and much research centered on the use of these media in a wide variety of teaching and learning situations. Media were among the innovations that made possible the changes and growth in the industrial complex that were so essential to the defense of the western world.

After the war, schools and industry alike attempted to settle back into the old, familiar methods of operation. Within a few years, however, the increase in the birth rate and public school enrollment forced a re-evaluation of the older and slower approaches to education. Again, media were employed, this time to upgrade the curriculum of the public schools.

With the late 1940s and early 1950s came considerable experimentation with television as an instructional tool. Industry was expanding and began to develop its own in-house educational systems. Simultaneously, a search was begun for more efficient and effective means by which such education could be accomplished.

Concurrent with the introduction and development of the study of instructional media, the notion of a science of instruction was evolving. The educational psychologists provided a theoretical foundation which focused on those variables which influenced learning and instruction. The nature of the learner and the learning process took precedence over the nature of the delivery media.

Some of the early audiovisual professionals referred to the work of Watson, Thorndike, Guthrie, Tolman, and Hull. But it was not until the appearance of Skinner's (1954) work with teaching machines and programmed learning that professionals in the field felt that they had a psychological base. Skinner's work in behavioral psychology, popularized by Mager (1961), brought a new and apparently more respectable rationale for the field. Lumsdaine (1964) illustrated the relationship of behavioral psychology to the field, and Wiman and Meierhenry (1969) edited the first major work that summarized the relationship of learning psychology to the emerging field of instructional technology. Bruner (1966) offered new insights that eventually led to broader participation of cognitive psychologists like Glaser (1965) and Gagné (1985). Today, the field not only seems convinced of the importance of the various aspects of cognitive processing of information, but is placing new emphasis upon the role of instructional context, and the unique perceptions and views of the individual learner.

Perhaps one of the most profound changes in instructional technology has come in the expansion of the arenas in which it is typically practiced. From its beginnings in elementary and secondary education, the field was later heavily influenced by military training, adult education, post-secondary education, and much of today's activity is in the area of private sector employee training. Consequently, there is increased concentration on issues such as organizational change, performance improvement, school reform, and cost benefits.

Use of the principles, products, and procedures of instructional technology, however, continue to be vital to school effectiveness, especially in times of school restructuring. In addition, the new technologies and new delivery media offer expanded ways of meeting the special needs of learners and schools.

Instructional technology, and instructional design procedures in particular, are also becoming more common in health care education, training, and non-formal educational settings. Each of these instructional contexts highlight the diverse needs of learners of many ages and interests, and of organizations with many goals. The many settings also provide laboratories for experimenting with and perfecting the use of the new technologies.

However, the disparate contexts also highlight a wide range of organizational, cultural, and personal values and attitudes. Cultures vary among the different communities, creating new issues and possibilities for new avenues of disciplinary growth and development.

The historical context which has surrounded the development of the field has implications that reach beyond the actual events themselves. This is equally true of the development of modern technology responsible for an increasing number of new media and new uses for existing media. Such developments have redirected the energies of many people, causing today's society to be much broader and richer than was ever contemplated in the early 1900s.

Prior to the twentieth century, the only formal means of widespread communication was the printing press. The technological developments since then have provided many different modes of expression, enabling ideas, concepts, and information gained from experience to be conveyed in ways and with contextual richness never before possible.

The unique means of expression that have expanded with each new medium have added new dimensions through which creative talents can be applied. For example, the photographic and cinematographic media have long been accepted as legitimate avenues for creative work in the arts, and television has provided new avenues for expanding views of society.

Still photography, motion picture photography, television, and the computer have proved to be excellent tools for a variety of academic endeavors. Historians consider film coverage of public events to be important primary documentation. Psychologists now use film, computers, and interactive video to control experiences and to collect data on a wide variety of problems in human behavior. Medical researchers employ both color photography and color television in their studies. In fact, it would be difficult for modern scholars to maintain a position of leadership in their fields of investigation without the assistance from media that present day technology makes possible. Further, the future of humanity's understanding of the universe and the pursuit of greater self knowledge depends upon increasingly sophisticated applications and utilizations of these technologies.

Alternative modes for teaching and learning are most important in today's educational environment. Opportunities for self-directed learning should be provided by institutions of higher education. Other forms of alternative teaching and learning patterns which require increased student involvement and higher levels of learning (application, synthesis, evaluation) also rely upon media as an invaluable tool in the preparation of students.

Teaching and communication, though not synonymous, are related. Much of what the teacher does involves communication. From the spoken word to the viewing of the real world, directly or by means of some technological invention, communication permeates instructional activities.

Media, materials, and interactive technologies, though not the exclusive ingredients in learning, are an integral part of almost every learning experience. The raw materials for scholarship increasingly reside in these means. The scholarly experiences for the student can often be afforded only through these options. The young scholar, the college student, is a deprived scholar without access to these learning tools.

The scholar must have available all that modern technology can provide. Media, materials, and interactive technologies have a crucial role to play in any teacher education program if that program hopes to meet the needs of our dynamic, sophisticated world.

Ref : http://www.aect.org/standards/history.html